
Then click save as, and save the file in your EFLC game folder with the name "commandline.txt" you can try to optimize your game graphics yourself using the in-game options. The next step isnt required, it just makes the game look better and run smoother if you have a decent pc. Paste these in your EFLC, and again merge folders and replace files. If you've done this simply copy all the folders inside the grand theft auto IV map.

Now you want to go on and unpack the environment mod. Now go to EFLC\common and paste, merge folder and replace files as usual. OPTIONAL (do this if you are having problems with the red sky): go into the shaders folder and open the rar file, copy the shaders map. Say yes to merge all maps, and yes to replace the files. Open the folder and simply copy everything in the main files folder. Now for EFLC the folder you need is 1.0.7.0 - EFLC. For this first extract the files in the rar file to a location of your choice. The first mod you want to install is the iCEnhancer. Installing all the mods in the correct order: Step 2: Make a full backup of your EFLC folder Only do this if your pc runs GTA IV at 30 fps on high settings, otherwise don't install iCEnhancer!īetter city textures: ( i recommend using the torrent) So if you want your game to look like this (keep in mind that this isnt even with a high end pc and still playable >25 fps): Also I took the time and did some research for the optimal in-game settings to go with these mods. I know there are a lot of walkthroughs out there but I combined a bunch of them because I'm basically using five mods and the order you install them in is VERY important. I’m going to add any feature back if enough people request it.Hey guys, I recently read an article about awesome GTA IV graphics and it reminded me of a tutorial I made a while back on how to make your GTA IV look awesome if you have a halfway decent pc.


The rewritten version doesn’t have every single feature from the old one, only the ones that I felt were important. I’ve been rewriting the entire trainer from scratch with much more optimized code, using the new function pointer system that my friend added to SC-CL and a printf function that another friend of mine sent me.
